School project · two-player field
Age of War
Five ages. Sixteen units. Fifteen turrets. Same prices, health, damage, and kill gold as the original — now head to head.
Practice
- Units march out of your base and fight whatever they meet. Ranged troops stop and shoot.
- Kills pay the original bounty in gold and XP. Club men pay 20. A super soldier pays 195,000.
- Turrets defend the base. The first slot is free. Extra slots cost 1,000, then 4,000, then 12,000.
- Spend XP to evolve: 4,000, 14,000, 80,000, 200,000. Your base is rebuilt and fully healed.
- Specials come back every 42 seconds. Destroy the enemy base to win.